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Description
Handle setting up encryption keys. Games that override this MUST call the delegate when their own (possibly async) processing is complete.
| Name | ReceivedNetworkEncryptionToken |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual void ReceivedNetworkEncryptionToken
(
const FString & EncryptionToken,
const FOnEncryptionKeyResponse & Delegate
)