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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Description
Start playing back a playlist of previously recorded replays.
Using "ExitAfterReplay" on the command line will cause the system to exit after the last replay has been played.
Using the "Demo.Loop" CVar will cause the entire replay playlist to loop.
| Name | PlayReplayPlaylist |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
bool PlayReplayPlaylist
(
const struct FReplayPlaylistParams & PlaylistParams
)
True if the first replay began successfully.