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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Description
Return the game mode subclass to use for a given map, options, and portal. By default return passed in one
| Name | OverrideGameModeClass |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual TSubclassOf < AGameModeBase > OverrideGameModeClass
(
TSubclassOf < AGameModeBase > GameModeClass,
const FString & MapName,
const FString & Options,
const FString & Portal
) const