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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Description
Callback for handling an Input Device's connection state change.
| Name | HandleInputDeviceConnectionChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual void HandleInputDeviceConnectionChange
(
EInputDeviceConnectionState NewConnectionState,
FPlatformUserId PlatformUserId,
FInputDeviceId InputDeviceId
)
Parameters
| Name | Remarks |
|---|---|
| NewConnectionState | The new connection state of this device |
| FPlatformUserId | The User ID whose input device has changed |
| FInputDeviceId | The Input Device ID that has changed connection |