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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleDemoPlaybackFailure
(
const UE::Net::TNetResult< EReplayResult >& Result |
Engine/GameInstance.h | ||
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void HandleDemoPlaybackFailure
(
EDemoPlayFailure::Type FailureType, |
Called when demo playback fails for any reason | Engine/GameInstance.h |
HandleDemoPlaybackFailure(const UE::Net::TNetResult< EReplayResult > &)
| Name | HandleDemoPlaybackFailure |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
virtual void HandleDemoPlaybackFailure
(
const UE::Net::TNetResult < EReplayResult > & Result
)
HandleDemoPlaybackFailure(EDemoPlayFailure::Type, const FString &)
Description
Called when demo playback fails for any reason
| Name | HandleDemoPlaybackFailure |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void HandleDemoPlaybackFailure
(
EDemoPlayFailure::Type FailureType,
const FString & ErrorString
)