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Description
Allows a GameInstance to override the default configured replication system for it's specific conditions. Return Default to use the configured replication system.
| Name | GetDesiredReplicationSystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual EReplicationSystem GetDesiredReplicationSystem
(
FName InNetDriverDefinition
) const