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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocalPlayer * FindLocalPlayerFromUniqueNetId
(
FUniqueNetIdPtr UniqueNetId |
Returns the local player that has been assigned the specific unique net id | Engine/GameInstance.h | |
ULocalPlayer * FindLocalPlayerFromUniqueNetId
(
const FUniqueNetId& UniqueNetId |
Engine/GameInstance.h | ||
ULocalPlayer * FindLocalPlayerFromUniqueNetId
(
const FUniqueNetIdRepl& UniqueNetId |
Engine/GameInstance.h |
FindLocalPlayerFromUniqueNetId(FUniqueNetIdPtr)
Description
Returns the local player that has been assigned the specific unique net id
| Name | FindLocalPlayerFromUniqueNetId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
ULocalPlayer * FindLocalPlayerFromUniqueNetId
(
FUniqueNetIdPtr UniqueNetId
) const
FindLocalPlayerFromUniqueNetId(const FUniqueNetId &)
| Name | FindLocalPlayerFromUniqueNetId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
ULocalPlayer * FindLocalPlayerFromUniqueNetId
(
const FUniqueNetId & UniqueNetId
) const
FindLocalPlayerFromUniqueNetId(const FUniqueNetIdRepl &)
| Name | FindLocalPlayerFromUniqueNetId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
ULocalPlayer * FindLocalPlayerFromUniqueNetId
(
const FUniqueNetIdRepl & UniqueNetId
) const