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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UGameEngine
Description
This is a global, parameterless function used by the online subsystem modules. It should never be used in gamecode - instead use the appropriate world context function in order to properly support multiple concurrent UWorlds.
| Name | GetGameWorld |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameEngine.h |
| Include Path | #include "Engine/GameEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameEngine.cpp |
UWorld * GetGameWorld()