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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UExternalDataLayerEngineSubsyste-
| Name | FRegisteredExternalDataLayers |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h" |
Syntax
struct FRegisteredExternalDataLayers
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveClients | TSet< FObjectKey > | WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h | ||
| RegisteredClients | TSet< FObjectKey > | WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h | ||
| State | EExternalDataLayerRegistrationState | WorldPartition/DataLayer/ExternalDataLayerEngineSubsystem.h |