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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UExporter
Description
Export the given object to file. Child classes do not override this, but they do provide an Export() function to do the resource-specific export work.
| Name | RunAssetExportTask |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
| Include Path | #include "Exporters/Exporter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
UFUNCTION (BlueprintCallable, Category="Miscellaneous")
static bool RunAssetExportTask
(
class UAssetExportTask * Task
)
true if the the object was successfully exported
Parameters
| Name | Remarks |
|---|---|
| Task | The task to export. |