Navigation
API > API/Runtime > API/Runtime/Engine
Factory class for loading HandlerComponent's contained within Engine
| Name | UEngineHandlerComponentFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PacketHandlers/EngineHandlerComponentFactory.h |
| Include Path | #include "PacketHandlers/EngineHandlerComponentFactory.h" |
Syntax
UCLASS ()
class UEngineHandlerComponentFactory : public UHandlerComponentFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UHandlerComponentFactory → UEngineHandlerComponentFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEngineHandlerComponentFactory
(
const FObjectInitializer& ObjectInitializer |
UEngineHandlerComponentFactor | PacketHandlers/EngineHandlerComponentFactory.h |
Functions
Public
Overridden from UHandlerComponentFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< HandlerComponent > CreateComponentInstance
(
FString& Options |
PacketHandlers/EngineHandlerComponentFactory.h |