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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngineElementsLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTypedElementHandle AcquireEditorSMInstanceElementHandle
(
const FSMInstanceElementId& SMInstanceElementId |
Elements/Framework/EngineElementsLibrary.h | ||
static FTypedElementHandle AcquireEditorSMInstanceElementHandle
(
const FSMInstanceId& SMInstanceId, |
Elements/Framework/EngineElementsLibrary.h |
|
|
static FTypedElementHandle AcquireEditorSMInstanceElementHandle
(
const UInstancedStaticMeshComponent* ISMComponent, |
Elements/Framework/EngineElementsLibrary.h |
AcquireEditorSMInstanceElementHandle(const FSMInstanceElementId &)
| Name | AcquireEditorSMInstanceElementHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h |
| Include Path | #include "Elements/Framework/EngineElementsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp |
static FTypedElementHandle AcquireEditorSMInstanceElementHandle
(
const FSMInstanceElementId & SMInstanceElementId
)
AcquireEditorSMInstanceElementHandle(const FSMInstanceId &, const bool)
| Name | AcquireEditorSMInstanceElementHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h |
| Include Path | #include "Elements/Framework/EngineElementsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false,
Category="TypedElementFramework|StaticMeshInstance",
Meta=(DisplayName="Acquire Editor SMInstance Element Handle", ScriptMethod="AcquireEditorElementHandle"))
static FTypedElementHandle AcquireEditorSMInstanceElementHandle
(
const FSMInstanceId & SMInstanceId,
const bool bAllowCreate
)
AcquireEditorSMInstanceElementHandle(const UInstancedStaticMeshComponent *, const int32, const bool)
| Name | AcquireEditorSMInstanceElementHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Elements/Framework/EngineElementsLibrary.h |
| Include Path | #include "Elements/Framework/EngineElementsLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp |
static FTypedElementHandle AcquireEditorSMInstanceElementHandle
(
const UInstancedStaticMeshComponent * ISMComponent,
const int32 InstanceIndex,
const bool bAllowCreate
)