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Description
Returns true if the global context is client-only and authority only events should always be ignored. This will return false if it is unknown, use GetCurrentPlayWorld if you have a possible world.
| Name | ShouldAbsorbAuthorityOnlyEvent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool ShouldAbsorbAuthorityOnlyEvent()