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Description
Set the custom time step that will control the Engine Framerate/Timestep. It will shutdown the previous custom time step. The new custom time step will be initialized.
| Name | SetCustomTimeStep |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool SetCustomTimeStep
(
UEngineCustomTimeStep * InCustomTimeStep
)
the result of the custom time step initialization.