Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NetworkRemapPath
(
UNetConnection* Connection, |
Engine/Engine.h | ||
virtual bool NetworkRemapPath
(
UPendingNetGame* PendingNetGame, |
Engine/Engine.h |
NetworkRemapPath(UNetConnection *, FString &, bool)
| Name | NetworkRemapPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
virtual bool NetworkRemapPath
(
UNetConnection * Connection,
FString & Str,
bool bReading
)
NetworkRemapPath(UPendingNetGame *, FString &, bool)
| Name | NetworkRemapPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
virtual bool NetworkRemapPath
(
UPendingNetGame * PendingNetGame,
FString & Str,
bool bReading
)