Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsReadyForMapChange
(
UWorld* InWorld |
Engine/Engine.h | ||
bool IsReadyForMapChange
(
FWorldContext& Context |
Returns whether the prepared map change is ready for commit having called. | Engine/Engine.h |
IsReadyForMapChange(UWorld *)
| Name | IsReadyForMapChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
bool IsReadyForMapChange
(
UWorld * InWorld
)
IsReadyForMapChange(FWorldContext &)
Description
Returns whether the prepared map change is ready for commit having called.
| Name | IsReadyForMapChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool IsReadyForMapChange
(
FWorldContext & Context
)
true if we're ready to commit the map change, false otherwise