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Description
Called once per frame to execute unified async asset and level streaming using the time budget from GetUnifiedTimeBudgetForStreaming. This is only used if UseUnifiedTimeBudgetForStreaming is enabled, and can be overridden by a game engine.
| Name | HandleUnifiedStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual void HandleUnifiedStreaming
(
float DeltaSeconds
)