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Description
Computes the amount of time in seconds that should be used for unified asset/level streaming for this frame. This is only used if UseUnifiedTimeBudgetForStreaming is enabled, and can be overridden by a game engine.
| Name | GetUnifiedTimeBudgetForStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual double GetUnifiedTimeBudgetForStreaming
(
float DeltaSeconds,
bool bHighPriority
)
Parameters
| Name | Remarks |
|---|---|
| DeltaSeconds | How long the last frame tick took |
| bHighPriority | True if this is considered a high priority load such as during a loading screen |