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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns the current desired time between garbage collection passes (not the time remaining) | Engine/Engine.h | ||
virtual float GetTimeBetweenGarbageCollectionPasses
(
bool bHasPlayersConnected |
Returns GetTimeBetweenGarbageCollectionPasses but tweaked if its an idle server or not | Engine/Engine.h |
GetTimeBetweenGarbageCollectionPasses()
Description
Returns the current desired time between garbage collection passes (not the time remaining)
| Name | GetTimeBetweenGarbageCollectionPasses |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
float GetTimeBetweenGarbageCollectionPasses() const
GetTimeBetweenGarbageCollectionPasses(bool)
Description
Returns GetTimeBetweenGarbageCollectionPasses but tweaked if its an idle server or not
| Name | GetTimeBetweenGarbageCollectionPasses |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual float GetTimeBetweenGarbageCollectionPasses
(
bool bHasPlayersConnected
) const