Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetMapChangeFailureDescription
(
UWorld* InWorld |
Engine/Engine.h | ||
FString GetMapChangeFailureDescription
(
FWorldContext& Context |
Returns the failure description in case of a failed map change request. | Engine/Engine.h |
GetMapChangeFailureDescription(UWorld *)
| Name | GetMapChangeFailureDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
FString GetMapChangeFailureDescription
(
UWorld * InWorld
)
GetMapChangeFailureDescription(FWorldContext &)
Description
Returns the failure description in case of a failed map change request.
| Name | GetMapChangeFailureDescription |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
FString GetMapChangeFailureDescription
(
FWorldContext & Context
)
Human readable failure description in case of failure, empty string otherwise