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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULocalPlayer * GetLocalPlayerFromInputDevice
(
const UGameViewportClient* InViewport, |
Engine/Engine.h | ||
ULocalPlayer * GetLocalPlayerFromInputDevice
(
UWorld* InWorld, |
Engine/Engine.h |
GetLocalPlayerFromInputDevice(const UGameViewportClient *, const FInputDeviceId)
| Name | GetLocalPlayerFromInputDevice |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
ULocalPlayer * GetLocalPlayerFromInputDevice
(
const UGameViewportClient * InViewport,
const FInputDeviceId InputDevice
) const
GetLocalPlayerFromInputDevice(UWorld *, const FInputDeviceId)
| Name | GetLocalPlayerFromInputDevice |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
ULocalPlayer * GetLocalPlayerFromInputDevice
(
UWorld * InWorld,
const FInputDeviceId InputDevice
) const