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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Description
Get all Subsystem of specified type, this is only necessary for interfaces that can have multiple implementations instanced at a time.
Do not hold onto this Array reference unless you are sure the lifetime is less than that of UGameInstance
| Name | GetEngineSubsystemArrayCopy |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
template<typename TSubsystemClass>
TArray < TSubsystemClass * > GetEngineSubsystemArrayCopy() const