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Network lag detected. For the server this means all clients are timing out. On the client it means you are timing out.
| Name | FOnNetworkLagStateChanged |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
class FOnNetworkLagStateChanged : public TBaseMulticastDelegate_ThreeParams< void, UWorld *, UNetDriver *, ENetworkLagState::Type >
Inheritance Hierarchy
- TBaseMulticastDelegate_ThreeParams< void, UWorld , UNetDriver , ENetworkLagState::Type > → UEngine::FOnNetworkLagStateChanged