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Editor-only event triggered when actors' folders are changed
| Name | FLevelActorFolderChangedEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
class FLevelActorFolderChangedEvent : public TBaseMulticastDelegate_TwoParams< void, const AActor *, FName >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, const AActor *, FName > → UEngine::FLevelActorFolderChangedEvent