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Editor-only event triggered when actors are attached in the world
| Name | FLevelActorAttachedEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
class FLevelActorAttachedEvent : public TBaseMulticastDelegate_TwoParams< void, AActor *, const AActor * >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, AActor , const AActor > → UEngine::FLevelActorAttachedEvent