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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Struct for keeping track off all the info regarding a specific simple stat exec
| Name | FEngineStatFuncs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
Syntax
struct FEngineStatFuncs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor | Engine/Engine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRHS | bool | If true, this stat should render on the right side of the viewport, otherwise left | Engine/Engine.h | |
| CategoryName | FName | The category the command falls into (only used by UI) | Engine/Engine.h | |
| CommandName | FName | The name of the command, e.g. STAT FPS would just have FPS as it's CommandName | Engine/Engine.h | |
| CommandNameString | FString | A string version of CommandName without STAT_ at the beginning. Cached for optimization. | Engine/Engine.h | |
| DescriptionString | FText | The description of what this command does (only used by UI) | Engine/Engine.h | |
| RenderFunc | FEngineStatRender | The function needed to render the stat when it's enabled Note: This is only called when it should be rendered | Engine/Engine.h | |
| ToggleFunc | FEngineStatToggle | The function we call after the stat has been toggled Note: This is only needed if you need to do something else depending on the state of the stat | Engine/Engine.h |