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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalCommitMapChange
(
UWorld* InWorld |
Engine/Engine.h | ||
void ConditionalCommitMapChange
(
FWorldContext& WorldContext |
Commit map change if requested and map change is pending. Called every frame. | Engine/Engine.h |
ConditionalCommitMapChange(UWorld *)
| Name | ConditionalCommitMapChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
void ConditionalCommitMapChange
(
UWorld * InWorld
)
ConditionalCommitMapChange(FWorldContext &)
Description
Commit map change if requested and map change is pending. Called every frame.
| Name | ConditionalCommitMapChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void ConditionalCommitMapChange
(
FWorldContext & WorldContext
)