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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CommitMapChange
(
UWorld* InWorld |
Engine/Engine.h | ||
bool CommitMapChange
(
FWorldContext& Context |
Finalizes the pending map change that was being kicked off by PrepareMapChange. | Engine/Engine.h |
CommitMapChange(UWorld *)
| Name | CommitMapChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
bool CommitMapChange
(
UWorld * InWorld
)
CommitMapChange(FWorldContext &)
Description
Finalizes the pending map change that was being kicked off by PrepareMapChange.
| Name | CommitMapChange |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool CommitMapChange
(
FWorldContext & Context
)
true if successful, false if there were errors (use GetMapChangeFailureDescription for error description)
Parameters
| Name | Remarks |
|---|---|
| InCurrentWorld | the world context |