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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEngine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CancelPending
(
FWorldContext& WorldContext |
Engine/Engine.h | ||
virtual void CancelPending
(
UNetDriver* PendingNetGameDriver |
Engine/Engine.h | ||
virtual void CancelPending
(
UWorld* InWorld, |
Engine/Engine.h |
CancelPending(FWorldContext &)
| Name | CancelPending |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual void CancelPending
(
FWorldContext & WorldContext
)
CancelPending(UNetDriver *)
| Name | CancelPending |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual void CancelPending
(
UNetDriver * PendingNetGameDriver
)
CancelPending(UWorld , UPendingNetGame )
| Name | CancelPending |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual void CancelPending
(
UWorld * InWorld,
UPendingNetGame * NewPendingNetGame
)