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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEdGraphSchema
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DroppedAssetsOnNode
(
const TArray< struct FAssetData >& Assets, |
Called when asset(s) are dropped onto the specified node | EdGraph/EdGraphSchema.h | |
virtual void DroppedAssetsOnNode
(
const TArray< struct FAssetData >& Assets, |
EdGraph/EdGraphSchema.h |
DroppedAssetsOnNode(const TArray< struct FAssetData > &, const FVector2D &, UEdGraphNode *)
Description
Called when asset(s) are dropped onto the specified node
| Name | DroppedAssetsOnNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h |
| Include Path | #include "EdGraph/EdGraphSchema.h" |
virtual void DroppedAssetsOnNode
(
const TArray < struct FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraphNode * Node
) const
DroppedAssetsOnNode(const TArray< struct FAssetData > &, const FVector2f &, UEdGraphNode *)
| Name | DroppedAssetsOnNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h |
| Include Path | #include "EdGraph/EdGraphSchema.h" |
virtual void DroppedAssetsOnNode
(
const TArray < struct FAssetData > & Assets,
const FVector2f & GraphPosition,
UEdGraphNode * Node
) const