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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyGraphChanged () |
Signal to listeners that the graph has changed - prefer to use NotifyNodeChanged when updating a single node | EdGraph/EdGraph.h | |
virtual void NotifyGraphChanged
(
const FEdGraphEditAction& Action |
EdGraph/EdGraph.h |
NotifyGraphChanged()
Description
Signal to listeners that the graph has changed - prefer to use NotifyNodeChanged when updating a single node
| Name | NotifyGraphChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraph.h |
| Include Path | #include "EdGraph/EdGraph.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraph.cpp |
virtual void NotifyGraphChanged()
NotifyGraphChanged(const FEdGraphEditAction &)
| Name | NotifyGraphChanged |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraph.h |
| Include Path | #include "EdGraph/EdGraph.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraph.cpp |
virtual void NotifyGraphChanged
(
const FEdGraphEditAction & Action
)