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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UEdGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphNode * CreateNode
(
TSubclassOf< UEdGraphNode > NewNodeClass, |
EdGraph/EdGraph.h | ||
UEdGraphNode * CreateNode
(
TSubclassOf< UEdGraphNode > NewNodeClass, |
Creates an empty node in this graph. | EdGraph/EdGraph.h |
CreateNode(TSubclassOf< UEdGraphNode >, bool)
| Name | CreateNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraph.h |
| Include Path | #include "EdGraph/EdGraph.h" |
UEdGraphNode * CreateNode
(
TSubclassOf < UEdGraphNode > NewNodeClass,
bool bSelectNewNode
)
CreateNode(TSubclassOf< UEdGraphNode >, bool, bool)
Description
Creates an empty node in this graph. Use FGraphNodeCreator above
| Name | CreateNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraph.h |
| Include Path | #include "EdGraph/EdGraph.h" |
| Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraph.cpp |
UEdGraphNode * CreateNode
(
TSubclassOf < UEdGraphNode > NewNodeClass,
bool bFromUI,
bool bSelectNewNode
)
A new graph node of the given type
Parameters
| Name | Remarks |
|---|---|
| NewNodeClass | The node class to create |
| bFromUI | Whether or not the node was created by the user via the UI |
| bSelectNewNode | Whether or not to select the new node being created |