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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::TextureDefines::IsHDR
(
ETextureSourceFormat Format |
Engine/TextureDefines.h | ||
bool UE::TextureDefines::IsHDR
(
TextureCompressionSettings CompressionSettings |
Engine/TextureDefines.h |
UE::TextureDefines::IsHDR(ETextureSourceFormat)
| Name | UE::TextureDefines::IsHDR |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
| Include Path | #include "Engine/TextureDefines.h" |
namespace UE
{
namespace TextureDefines
{
bool UE::TextureDefines::IsHDR
(
ETextureSourceFormat Format
)
}
}
UE::TextureDefines::IsHDR(TextureCompressionSettings)
| Name | UE::TextureDefines::IsHDR |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
| Include Path | #include "Engine/TextureDefines.h" |
namespace UE
{
namespace TextureDefines
{
bool UE::TextureDefines::IsHDR
(
TextureCompressionSettings CompressionSettings
)
}
}