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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ReplaySubsystem.h |
| Include | #include "ReplaySubsystem.h" |
Syntax
namespace UE
{
namespace ReplaySubsystem
{
enum EStopReplayFlags
&123;
None = 0x0,
Flush = 0x1,
&125;
}
}
Values
| Name | Description |
|---|---|
| None | |
| Flush |