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Description
ScaleFactor is multiplied before send and divided by post receive. A higher ScaleFactor means more precision. MaxBitsPerComponent is the maximum number of bits to use per component. This is only a maximum. A header is written (size = Log2 (MaxBitsPerComponent)) to indicate how many bits are actually used.
| Name | UE::Net::Private::LegacyReadPackedVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
namespace UE
{
namespace Net
{
namespace Private
{
template<int32 ScaleFactor, int32 MaxBitsPerComponent>
bool UE::Net::Private::LegacyReadPackedVector
(
FVector3f & Value,
FArchive & Ar
)
}
}
}