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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h |
| Include | #include "MaterialHLSLTree.h" |
Syntax
namespace UE
{
namespace HLSLTree
{
namespace Material
{
static UE::HLSLTree::Material::MaxNumTexCoords = 8;
}
}
}