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API > API/Runtime > API/Runtime/Engine
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h |
| Include |
#include "MaterialHLSLTree.h" |
Syntax
namespace UE
{
namespace HLSLTree
{
namespace Material
{
enum EExternalInput
&123;
None,
TexCoord0,
TexCoord1,
TexCoord2,
TexCoord3,
TexCoord4,
TexCoord5,
TexCoord6,
TexCoord7,
TexCoord0_Ddx,
TexCoord1_Ddx,
TexCoord2_Ddx,
TexCoord3_Ddx,
TexCoord4_Ddx,
TexCoord5_Ddx,
TexCoord6_Ddx,
TexCoord7_Ddx,
TexCoord0_Ddy,
TexCoord1_Ddy,
TexCoord2_Ddy,
TexCoord3_Ddy,
TexCoord4_Ddy,
TexCoord5_Ddy,
TexCoord6_Ddy,
TexCoord7_Ddy,
LightmapTexCoord,
LightmapTexCoord_Ddx,
LightmapTexCoord_Ddy,
TwoSidedSign,
VertexColor,
VertexColor_Ddx,
VertexColor_Ddy,
WorldPosition,
WorldPosition_NoOffsets,
TranslatedWorldPosition,
TranslatedWorldPosition_NoOffsets,
ActorWorldPosition,
PrevWorldPosition,
PrevWorldPosition_NoOffsets,
PrevTranslatedWorldPosition,
PrevTranslatedWorldPosition_NoOffsets,
WorldPosition_Ddx,
WorldPosition_Ddy,
WorldVertexNormal,
WorldVertexTangent,
WorldNormal,
WorldReflection,
PreSkinnedPosition,
PreSkinnedNormal,
PreSkinnedLocalBoundsMin,
PreSkinnedLocalBoundsMax,
ViewportUV,
PixelPosition,
ViewSize,
RcpViewSize,
FieldOfView,
TanHalfFieldOfView,
CotanHalfFieldOfView,
TemporalSampleCount,
TemporalSampleIndex,
TemporalSampleOffset,
PreExposure,
RcpPreExposure,
EyeAdaptation,
RuntimeVirtualTextureOutputLevel,
RuntimeVirtualTextureOutputDerivative,
RuntimeVirtualTextureMaxLevel,
ResolutionFraction,
RcpResolutionFraction,
CameraVector,
CameraWorldPosition,
ViewWorldPosition,
PreViewTranslation,
TangentToWorld,
LocalToWorld,
WorldToLocal,
TranslatedWorldToCameraView,
TranslatedWorldToView,
CameraViewToTranslatedWorld,
ViewToTranslatedWorld,
WorldToParticle,
WorldToInstance,
ParticleToWorld,
InstanceToWorld,
PrevFieldOfView,
PrevTanHalfFieldOfView,
PrevCotanHalfFieldOfView,
PrevCameraWorldPosition,
PrevViewWorldPosition,
PrevPreViewTranslation,
PrevLocalToWorld,
PrevWorldToLocal,
PrevTranslatedWorldToCameraView,
PrevTranslatedWorldToView,
PrevCameraViewToTranslatedWorld,
PrevViewToTranslatedWorld,
PixelDepth,
PixelDepth_Ddx,
PixelDepth_Ddy,
GameTime,
RealTime,
DeltaTime,
PrevGameTime,
PrevRealTime,
ParticleColor,
ParticleTranslatedWorldPosition,
ParticleRadius,
IsOrthographic,
Num,
&125;
}
}
}
Values
| Name |
Description |
| None |
|
| TexCoord0 |
|
| TexCoord1 |
|
| TexCoord2 |
|
| TexCoord3 |
|
| TexCoord4 |
|
| TexCoord5 |
|
| TexCoord6 |
|
| TexCoord7 |
|
| TexCoord0_Ddx |
|
| TexCoord1_Ddx |
|
| TexCoord2_Ddx |
|
| TexCoord3_Ddx |
|
| TexCoord4_Ddx |
|
| TexCoord5_Ddx |
|
| TexCoord6_Ddx |
|
| TexCoord7_Ddx |
|
| TexCoord0_Ddy |
|
| TexCoord1_Ddy |
|
| TexCoord2_Ddy |
|
| TexCoord3_Ddy |
|
| TexCoord4_Ddy |
|
| TexCoord5_Ddy |
|
| TexCoord6_Ddy |
|
| TexCoord7_Ddy |
|
| LightmapTexCoord |
|
| LightmapTexCoord_Ddx |
|
| LightmapTexCoord_Ddy |
|
| TwoSidedSign |
|
| VertexColor |
|
| VertexColor_Ddx |
|
| VertexColor_Ddy |
|
| WorldPosition |
|
| WorldPosition_NoOffsets |
|
| TranslatedWorldPosition |
|
| TranslatedWorldPosition_NoOffsets |
|
| ActorWorldPosition |
|
| PrevWorldPosition |
|
| PrevWorldPosition_NoOffsets |
|
| PrevTranslatedWorldPosition |
|
| PrevTranslatedWorldPosition_NoOffsets |
|
| WorldPosition_Ddx |
|
| WorldPosition_Ddy |
|
| WorldVertexNormal |
|
| WorldVertexTangent |
|
| WorldNormal |
|
| WorldReflection |
|
| PreSkinnedPosition |
|
| PreSkinnedNormal |
|
| PreSkinnedLocalBoundsMin |
|
| PreSkinnedLocalBoundsMax |
|
| ViewportUV |
|
| PixelPosition |
|
| ViewSize |
|
| RcpViewSize |
|
| FieldOfView |
|
| TanHalfFieldOfView |
|
| CotanHalfFieldOfView |
|
| TemporalSampleCount |
|
| TemporalSampleIndex |
|
| TemporalSampleOffset |
|
| PreExposure |
|
| RcpPreExposure |
|
| EyeAdaptation |
|
| RuntimeVirtualTextureOutputLevel |
|
| RuntimeVirtualTextureOutputDerivative |
|
| RuntimeVirtualTextureMaxLevel |
|
| ResolutionFraction |
|
| RcpResolutionFraction |
|
| CameraVector |
|
| CameraWorldPosition |
|
| ViewWorldPosition |
|
| PreViewTranslation |
|
| TangentToWorld |
|
| LocalToWorld |
|
| WorldToLocal |
|
| TranslatedWorldToCameraView |
|
| TranslatedWorldToView |
|
| CameraViewToTranslatedWorld |
|
| ViewToTranslatedWorld |
|
| WorldToParticle |
|
| WorldToInstance |
|
| ParticleToWorld |
|
| InstanceToWorld |
|
| PrevFieldOfView |
|
| PrevTanHalfFieldOfView |
|
| PrevCotanHalfFieldOfView |
|
| PrevCameraWorldPosition |
|
| PrevViewWorldPosition |
|
| PrevPreViewTranslation |
|
| PrevLocalToWorld |
|
| PrevWorldToLocal |
|
| PrevTranslatedWorldToCameraView |
|
| PrevTranslatedWorldToView |
|
| PrevCameraViewToTranslatedWorld |
|
| PrevViewToTranslatedWorld |
|
| PixelDepth |
|
| PixelDepth_Ddx |
|
| PixelDepth_Ddy |
|
| GameTime |
|
| RealTime |
|
| DeltaTime |
|
| PrevGameTime |
|
| PrevRealTime |
|
| ParticleColor |
|
| ParticleTranslatedWorldPosition |
|
| ParticleRadius |
|
| IsOrthographic |
|
| Num |
|