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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3f UE::DebugDrawHelper::GetScaleAdjustedScreenLocation
(
TNotNull< const UCanvas* > Canvas, |
Projects provided 3D world-space location into 2D screen coordinates considering DPI scale and aspect ratio requirement (black bars) | DebugRenderSceneProxy.h | |
FVector3f UE::DebugDrawHelper::GetScaleAdjustedScreenLocation
(
TNotNull< const FSceneView* >, |
Projects provided 3D world-space location into 2D screen coordinates considering DPI scale and aspect ratio requirement (black bars) | DebugRenderSceneProxy.h |
UE::DebugDrawHelper::GetScaleAdjustedScreenLocation(TNotNull< const UCanvas * >, FVector)
Description
Projects provided 3D world-space location into 2D screen coordinates considering DPI scale and aspect ratio requirement (black bars)
| Name | UE::DebugDrawHelper::GetScaleAdjustedScreenLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
namespace UE
{
namespace DebugDrawHelper
{
FVector3f UE::DebugDrawHelper::GetScaleAdjustedScreenLocation
(
TNotNull< const UCanvas * > Canvas,
FVector WorldLocation
)
}
}
UE::DebugDrawHelper::GetScaleAdjustedScreenLocation(TNotNull< const FSceneView * >, const FCanvas &, FVector)
Description
Projects provided 3D world-space location into 2D screen coordinates considering DPI scale and aspect ratio requirement (black bars)
| Name | UE::DebugDrawHelper::GetScaleAdjustedScreenLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DebugRenderSceneProxy.h |
| Include Path | #include "DebugRenderSceneProxy.h" |
namespace UE
{
namespace DebugDrawHelper
{
FVector3f UE::DebugDrawHelper::GetScaleAdjustedScreenLocation
(
TNotNull< const FSceneView * >,
const FCanvas & Canvas,
FVector WorldLocation
)
}
}