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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
BoneIndexTypeB UE::Anim::Conversion::MakeIndex
(
BoneIndexTypeA BoneIndex, |
Animation/AttributesContainer.h | ||
FMeshPoseBoneIndex UE::Anim::Conversion::MakeIndex
(
FCompactPoseBoneIndex BoneIndex, |
Animation/AttributesContainer.h | ||
FCompactPoseBoneIndex UE::Anim::Conversion::MakeIndex
(
FMeshPoseBoneIndex BoneIndex, |
Animation/AttributesContainer.h |
UE::Anim::Conversion::MakeIndex(BoneIndexTypeA, const FBoneContainer &)
| Name | UE::Anim::Conversion::MakeIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributesContainer.h |
| Include Path | #include "Animation/AttributesContainer.h" |
namespace UE
{
namespace Anim
{
namespace Conversion
{
template<typename BoneIndexTypeA, typename BoneIndexTypeB>
BoneIndexTypeB UE::Anim::Conversion::MakeIndex
(
BoneIndexTypeA BoneIndex,
const FBoneContainer & BoneContainer
)
}
}
}
UE::Anim::Conversion::MakeIndex(FCompactPoseBoneIndex, const FBoneContainer &)
| Name | UE::Anim::Conversion::MakeIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributesContainer.h |
| Include Path | #include "Animation/AttributesContainer.h" |
namespace UE
{
namespace Anim
{
namespace Conversion
{
template<>
FMeshPoseBoneIndex UE::Anim::Conversion::MakeIndex
(
FCompactPoseBoneIndex BoneIndex,
const FBoneContainer & BoneContainer
)
}
}
}
UE::Anim::Conversion::MakeIndex(FMeshPoseBoneIndex, const FBoneContainer &)
| Name | UE::Anim::Conversion::MakeIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AttributesContainer.h |
| Include Path | #include "Animation/AttributesContainer.h" |
namespace UE
{
namespace Anim
{
namespace Conversion
{
template<>
FCompactPoseBoneIndex UE::Anim::Conversion::MakeIndex
(
FMeshPoseBoneIndex BoneIndex,
const FBoneContainer & BoneContainer
)
}
}
}