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| Name | UDistributionVectorUniform |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionVectorUniform.h |
| Include Path | #include "Distributions/DistributionVectorUniform.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, EditInlineNew, MinimalAPI)
class UDistributionVectorUniform : public UDistributionVector
Inheritance Hierarchy
- FCurveEdInterface → UDistribution → UDistributionVector → UDistributionVectorUniform
- UObjectBase → UObjectBaseUtility → UObject → UDistribution → UDistributionVector → UDistributionVectorUniform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDistributionVectorUniform
(
const FObjectInitializer& ObjectInitializer |
Distributions/DistributionVectorUniform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockAxes | uint32 | If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently. | Distributions/DistributionVectorUniform.h | |
| bUseExtremes | uint32 | Distributions/DistributionVectorUniform.h |
|
|
| LockedAxes | TEnumAsByte< enum EDistributionVectorLockFlags > | Distributions/DistributionVectorUniform.h |
|
|
| Max | FVector | Upper end of FVector magnitude range. | Distributions/DistributionVectorUniform.h |
|
| Min | FVector | Lower end of FVector magnitude range. | Distributions/DistributionVectorUniform.h |
|
| MirrorFlags | TEnumAsByte< enum EDistributionVectorMirrorFlags > | Distributions/DistributionVectorUniform.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector GetMaxValue() |
Distributions/DistributionVectorUniform.h | ||
virtual FVector GetMinValue() |
These two functions will retrieve the Min/Max values respecting the Locked and Mirror flags. | Distributions/DistributionVectorUniform.h |
Overridden from UDistributionVector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint8 GetLockFlag() |
Returns the lock axes flag used at runtime to swizzle random stream values. | Distributions/DistributionVectorUniform.h | |
virtual ERawDistributionOperation GetOperation() |
Return the operation used at runtime to calculate the final value | Distributions/DistributionVectorUniform.h | |
virtual void GetRange
(
FVector& OutMin, |
Distributions/DistributionVectorUniform.h | ||
virtual FVector GetValue
(
float F, |
Distributions/DistributionVectorUniform.h | ||
virtual uint32 InitializeRawEntry
(
float Time, |
Fill out an array of vectors and return the number of elements in the entry | Distributions/DistributionVectorUniform.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Distributions/DistributionVectorUniform.h | ||
virtual void PostLoad() |
Distributions/DistributionVectorUniform.h |
Overridden from FCurveEdInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 CreateNewKey
(
float KeyIn |
Distributions/DistributionVectorUniform.h | ||
virtual void DeleteKey
(
int32 KeyIndex |
Distributions/DistributionVectorUniform.h | ||
virtual float EvalSub
(
int32 SubIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual void GetInRange
(
float& MinIn, |
Distributions/DistributionVectorUniform.h | ||
| Distributions/DistributionVectorUniform.h | |||
virtual float GetKeyIn
(
int32 KeyIndex |
Distributions/DistributionVectorUniform.h | ||
virtual EInterpCurveMode GetKeyInterpMode
(
int32 KeyIndex |
Distributions/DistributionVectorUniform.h | ||
virtual float GetKeyOut
(
int32 SubIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual int32 GetNumKeys () |
We have 6 subs, 3 mins and three maxes. | Distributions/DistributionVectorUniform.h | |
virtual int32 GetNumSubCurves() |
Distributions/DistributionVectorUniform.h | ||
virtual void GetOutRange
(
float& MinOut, |
Distributions/DistributionVectorUniform.h | ||
virtual FColor GetSubCurveButtonColor
(
int32 SubCurveIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual void GetTangents
(
int32 SubIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual int32 SetKeyIn
(
int32 KeyIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual void SetKeyInterpMode
(
int32 KeyIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual void SetKeyOut
(
int32 SubIndex, |
Distributions/DistributionVectorUniform.h | ||
virtual void SetTangents
(
int32 SubIndex, |
Distributions/DistributionVectorUniform.h |