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API > API/Runtime > API/Runtime/Engine
| Name | UDeviceProfileFragment |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/DeviceProfiles/DeviceProfileFragment.h |
| Include Path | #include "DeviceProfiles/DeviceProfileFragment.h" |
Syntax
UCLASS (Config=DeviceProfiles, PerObjectConfig, MinimalAPI)
class UDeviceProfileFragment : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeviceProfileFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDeviceProfileFragment
(
const FObjectInitializer& ObjectInitializer |
DeviceProfiles/DeviceProfileFragment.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CVars | TArray< FString > | DeviceProfiles/DeviceProfileFragment.h |