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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDeprecatedDataLayerInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/DataLayer/DeprecatedDataLayerInstance.h | |||
static PRAGMA_DISABLE_DEPRECATION_WARNINGSFName MakeName
(
const UDEPRECATED_DataLayer* DeprecatedDataLayer |
WorldPartition/DataLayer/DeprecatedDataLayerInstance.h |
MakeName()
| Name | MakeName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DeprecatedDataLayerInstance.h |
| Include Path | #include "WorldPartition/DataLayer/DeprecatedDataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DeprecatedDataLayerInstance.cpp |
static FName MakeName()
MakeName(const UDEPRECATED_DataLayer *)
| Name | MakeName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DeprecatedDataLayerInstance.h |
| Include Path | #include "WorldPartition/DataLayer/DeprecatedDataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DeprecatedDataLayerInstance.cpp |
static PRAGMA_DISABLE_DEPRECATION_WARNINGSFName MakeName
(
const UDEPRECATED_DataLayer * DeprecatedDataLayer
)