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API > API/Runtime > API/Runtime/Engine
| Name | UDemoPendingNetGame |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DemoPendingNetGame.h |
| Include Path | #include "Engine/DemoPendingNetGame.h" |
Syntax
UCLASS (Transient, Config=Engine)
class UDemoPendingNetGame : public UPendingNetGame
Inheritance Hierarchy
- FNetworkNotify → UPendingNetGame → UDemoPendingNetGame
- UObjectBase → UObjectBaseUtility → UObject → UPendingNetGame → UDemoPendingNetGame
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDemoPendingNetGame
(
const FObjectInitializer& ObjectInitializer |
Engine/DemoPendingNetGame.h |
Functions
Public
Overridden from UPendingNetGame
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool LoadMapCompleted
(
UEngine* Engine, |
Called by the engine after it calls LoadMap for this PendingNetGame. | Engine/DemoPendingNetGame.h | |
virtual void SendJoin() |
Send JOIN to other end | Engine/DemoPendingNetGame.h | |
virtual void Tick
(
float DeltaTime |
Update the pending level's status. | Engine/DemoPendingNetGame.h |