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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RequestEventDataForActiveReplay
(
const FString& EventID, |
In most cases, this is desirable over RequestEventData because it will explicitly use ActiveReplayName instead of letting the streamer decide. | Engine/DemoNetDriver.h | |
void RequestEventDataForActiveReplay
(
const FString& EventID, |
Engine/DemoNetDriver.h |
RequestEventDataForActiveReplay(const FString &, const FRequestEventDataCallback &)
Description
In most cases, this is desirable over RequestEventData because it will explicitly use ActiveReplayName instead of letting the streamer decide.
| Name | RequestEventDataForActiveReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
| Include Path | #include "Engine/DemoNetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp |
void RequestEventDataForActiveReplay
(
const FString & EventID,
const FRequestEventDataCallback & Delegate
)
RequestEventDataForActiveReplay(const FString &, const int32, const FRequestEventDataCallback &)
| Name | RequestEventDataForActiveReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
| Include Path | #include "Engine/DemoNetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp |
void RequestEventDataForActiveReplay
(
const FString & EventID,
const int32 UserIndex,
const FRequestEventDataCallback & Delegate
)