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This does default handling for physics queries (as if there was no handler).
| Name | UDefaultPhysicsQueryHandler |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/DefaultPhysicsQueryHandler.h |
| Include Path | #include "Physics/DefaultPhysicsQueryHandler.h" |
Syntax
UCLASS (HideCategories=(Object), MinimalAPI)
class UDefaultPhysicsQueryHandler : public UPhysicsQueryHandler
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPhysicsQueryHandler → UDefaultPhysicsQueryHandler
Functions
Public
Overridden from UPhysicsQueryHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Overlap
(
const EQueryInfo InfoType, |
Physics/DefaultPhysicsQueryHandler.h | ||
virtual bool RaycastMulti
(
const EThreadQueryContext ThreadContext, |
Physics/DefaultPhysicsQueryHandler.h | ||
virtual bool RaycastSingle
(
const EThreadQueryContext ThreadContext, |
Physics/DefaultPhysicsQueryHandler.h | ||
virtual bool RaycastTest
(
const EThreadQueryContext ThreadContext, |
Physics/DefaultPhysicsQueryHandler.h | ||
virtual bool SweepMulti
(
const EThreadQueryContext ThreadContext, |
Physics/DefaultPhysicsQueryHandler.h | ||
virtual bool SweepSingle
(
const EThreadQueryContext ThreadContext, |
Physics/DefaultPhysicsQueryHandler.h | ||
virtual bool SweepTest
(
const EThreadQueryContext ThreadContext, |
Physics/DefaultPhysicsQueryHandler.h |