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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetAllRows
(
const TCHAR* ContextString, |
Get all of the rows in the table, regardless of name | Engine/DataTable.h | |
void GetAllRows
(
const FString& ContextString, |
Engine/DataTable.h |
GetAllRows(const TCHAR , TArray< T > &)
Description
Get all of the rows in the table, regardless of name
| Name | GetAllRows |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
template<class T>
void GetAllRows
(
const TCHAR * ContextString,
TArray < T * > & OutRowArray
) const
GetAllRows(const FString &, TArray< T * > &)
| Name | GetAllRows |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
template<class T>
void GetAllRows
(
const FString & ContextString,
TArray < T * > & OutRowArray
) const