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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataTable
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddRow
(
FName RowName, |
Copies RowData into table. | Engine/DataTable.h | |
virtual void AddRow
(
FName RowName, |
Engine/DataTable.h |
AddRow(FName, const FTableRowBase &)
Description
Copies RowData into table. That is: create Row if not found and copy data into the RowMap based on RowData. This is a "copy in" operation, so changing the passed in RowData after the fact does nothing.
| Name | AddRow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataTable.cpp |
virtual void AddRow
(
FName RowName,
const FTableRowBase & RowData
)
AddRow(FName, const uint8 , const UScriptStruct )
| Name | AddRow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/DataTable.h |
| Include Path | #include "Engine/DataTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataTable.cpp |
virtual void AddRow
(
FName RowName,
const uint8 * RowData,
const UScriptStruct * RowType
)