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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EDataLayerState GetDataLayerState
(
const FActorDataLayer& InDataLayer |
WorldPartition/DataLayer/DataLayerSubsystem.h |
|
|
EDataLayerState GetDataLayerState
(
const UDataLayerInstance* InDataLayer |
WorldPartition/DataLayer/DataLayerSubsystem.h |
GetDataLayerState(const FActorDataLayer &)
| Name | GetDataLayerState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
UFUNCTION (BlueprintCallable, Category=DataLayers,
Meta=(DeprecatedFunction, DeprecationMessage="DataLayerSubsystem is deprecated, use the equivalent function in DataLayerManager"))
EDataLayerState GetDataLayerState
(
const FActorDataLayer & InDataLayer
) const
GetDataLayerState(const UDataLayerInstance *)
| Name | GetDataLayerState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
EDataLayerState GetDataLayerState
(
const UDataLayerInstance * InDataLayer
) const