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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState
(
const UDataLayerInstance* InDataLayer |
WorldPartition/DataLayer/DataLayerSubsystem.h | ||
EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState
(
const FActorDataLayer& InDataLayer |
WorldPartition/DataLayer/DataLayerSubsystem.h |
|
GetDataLayerEffectiveRuntimeState(const UDataLayerInstance *)
| Name | GetDataLayerEffectiveRuntimeState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState
(
const UDataLayerInstance * InDataLayer
) const
GetDataLayerEffectiveRuntimeState(const FActorDataLayer &)
| Name | GetDataLayerEffectiveRuntimeState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=DataLayers,
Meta=(DeprecatedFunction, DeprecationMessage="DataLayerSubsystem is deprecated, use GetDataLayerInstanceEffectiveRuntimeState in DataLayerManager"))
EDataLayerRuntimeState GetDataLayerEffectiveRuntimeState
(
const FActorDataLayer & InDataLayer
) const