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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UDataLayerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachWorldDataLayer
(
TFunctionRef< bool(AWorldDataLayers*)> Func |
WorldPartition/DataLayer/DataLayerSubsystem.h | ||
void ForEachWorldDataLayer
(
TFunctionRef< bool(AWorldDataLayers*)> Func |
WorldPartition/DataLayer/DataLayerSubsystem.h |
ForEachWorldDataLayer(TFunctionRef< bool(AWorldDataLayers *)>)
| Name | ForEachWorldDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
void ForEachWorldDataLayer
(
TFunctionRef < bool *)> Func
)
ForEachWorldDataLayer(TFunctionRef< bool(AWorldDataLayers *)>)
| Name | ForEachWorldDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include Path | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
void ForEachWorldDataLayer
(
TFunctionRef < bool *)> Func
) const